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Import / Export: Definitive Edition box art

Import / Export: Definitive Edition

Players

2-6

Time

45-90

Age

8+

Weight

3.75

Rating

7.55

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a focus on strategic decision-making and frequent awareness of other players' actions.

Replay value

Import / Export: Definitive Edition has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Import / Export: Definitive Edition is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Import / Export is a role selection game with a passive and active economy driven by player decisions. You have the power to gain over one hundred unique powers by exporting shipments of goods, specializing into a varied tech tree, and unlocking advanced game engines that will be completely unique to each play! Once your shipments enter the open sea, someone can trigger an Import action, where everyone will hold a silent auction to buy your containers and either allocate them as a future end game investment or an immediate boost to their available actions for specific roles. The end goal of the game is to have the most credits, which will be a combination of your physical credits, passive credits that were saved as imported goods, plus any bonuses from completed shipments. This edition includes: 55 metal ten-foot shipping containers, 45 metal 20-foot container credits, 12 metal ships with flat loading surfaces, updated rule book and multi-language card power sheets, updated artwork, 167 bridge-sized cards, 100 single good-type base cards, 15 Kickstarter Expansion cards, 15 Capital Expansion cards, 10 J Expansion cards, 10 Tokyo Expansion cards, 3 bonus cards (part of the original Captain's Edition), 8 brand new bonus cards (one market card), 6 shipment payout cards that double as small harbors, 6 unique harbor cards, and 1 supply island card that flips to the Port of Tokyo. Digital rule books available in 8 languages online. —description from the publisher

Editions

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Commerce

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Credits

Designers

1
Jordan Draper

Artists

1
Jordan Draper

Publishers

1
Jordan Draper Games

Linked items

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