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Chaos & Alchemy box art
2012 Ranked #14,140

Chaos & Alchemy

A competitive laboratory game has alchemists roll experiments, build innovations, and reach ten points first. Failed rolls cost cards, while doubles change the shared success threshold and can suddenly alter everyone’s fortunes.

Card Game Dice Take That Hand Management

Players

2-5

Play time

Not listed

Age

13+

Complexity

2.08/5

Rating

6.04

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Chaos & Alchemy is a fast-paced game of laboratory building and rivalry between alchemists. Players conduct an experiment each turn by rolling 3 dice, hoping for each die to be at least as high as the shared Fortune Die.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Chaos & Alchemy is a fast-paced game of laboratory building and rivalry between alchemists. Players conduct an experiment each turn by rolling 3 dice, hoping for each die to be at least as high as the shared Fortune Die. Each success lets the alchemist draw a new card from the deck or play a card from hand; each failure means a discard. Cards represent Innovations to improve the alchemist's laboratory, Misfortunes to make rivals' lives harder, Actions to immediately impact the game, and Reactions to respond to other alchemists' deeds. When an alchemist rolls doubles in an experiment, Chaos occurs and fortunes change. The experimenter re-rolls the Fortune Die, making success easier or harder to achieve. Players race to build up a laboratory sophisticated enough to turn lead into gold. The first player with 10 or more points of Innovations in the laboratory is the victor! Rule clarification: A standard experiment involves rolling 3 dice (this is unclear in the Second Edition rulebook).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
20 min
Age
13+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Michael Iachini

Artists

3
Enggar Adirasa Dann May Chris Rallis

Publishers

2
Clay Crucible Games Game Salute

Linked items

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