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Defenders Of The Realm: Battlefields box art

Defenders Of The Realm: Battlefields

Players

2-4

Time

?-?

Age

13+

Weight

2.17

Rating

5.93

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' actions and there is a moderate emphasis on cooperation.

Replay value

Defenders of the Realm: Battlefields has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Defenders of the Realm: Battlefields is 5.67. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. While luck does play a significant role, player strategy and decisions also have a strong influence on the game outcome.

Overview

Defenders of the Realm: Battlefields is set in the world of Richard Launius' Defenders of the Realm, but is a stand-alone, non-cooperative game in which players compete against one another either one-on-one, two-on-one, or two-on-two. One side represents the Dark Lord's invading army, while the other plays the heroes defending the realm. Fourteen battlefield cards are included in the game, and three are laid out at random over which the sides will compete. Players take turns playing cards onto one of the battlefields in play in order to build up enough strength to claim that battlefield card. (Players hold seven cards with two players, five cards with four, and eight vs. four/four with three.) Each battlefield card bears a special power that the winner of that card receives as a reward, such as "Remove all cards from one battlefield", "Choose the next battlefield to activate", and "Force the loser to give up one won battle". The first team to claim any five battlefields or three battlefields of the same color wins, although rules are provided for shorter games.

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