allboardgames.com
Warring Kingdom box art
2014 Ranked #16,345

Warring Kingdom

A conflict card game has players build cities, deploy armies, manage upkeep, and attack rivals to destroy their castles. Every turn balances military strength against economic survival, since a larger army also becomes more expensive to maintain.

Card Game City Building Deck, Bag, and Pool Building Hand Management

Players

2-4

Play time

Not listed

Age

13+

Complexity

3/5

Rating

7.51

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

After the death of King Thorne, chaos spread as the lords of the realm battled each other for the supremacy over the land. Warring Kingdom is an ancient themed card game in which players seek to amass a formidable army and crash his peers.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

After the death of King Thorne, chaos spread as the lords of the realm battled each other for the supremacy over the land. Warring Kingdom is an ancient themed card game in which players seek to amass a formidable army and crash his peers. The players must visit the slave traders and traveling merchants to create his own city, while plotting to overrun his neighbor's. There are four merchants to choose from, each one with diverse goods of his specialty: 1) Civilians 2) Soldiers 3) Weapons 4) Items Each player has a playing area of 2 rows of 5 cards. The castle is located behind the last row, in the center. Players can deploy up to 10 units into these spaces. Each turn, a player goes through the following phases: 1. Act 2. Deploy 3. Attack 4. Pay 5. Buy 6. Discard and Draw In these phases, a player 1) can choose one action allowance and can execute any one card with an action on it, 2) can choose to deploy a unit onto his board to improve defense and/or economy, 3) can choose to attack another player to cripple their board or even to win the game by destroying their castle, 4) must pay the upkeep cost of all cards currently on his board, 5) can use the remaining income for the turn to visit a traveling merchant and buy more advanced units, items or weapons, and finally 6) must discard his entire hand and draw a new one. The combat stage of the game occurs when a player attacks, and the two players at war will have 5 fronts lined up, with a dice driven mechanic to determine which units will attack. While wars are often unpredictable, a poorly equipped militia would never stand up to an elite force! The constant threat of attack means every player must balance their military needs with their economic ones, fielding an army that's large enough to fend off attackers, yet small enough to avoid draining the economy.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45 min
Age
13+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Harry Gao

Artists

1
Jessica Gaude

Publishers

1
(Self-Published)

Linked items

No published linked games yet.