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Amalfi: Renaissance
7.90Place workers to claim actions and turn resources into plans.
Upon A Salty Ocean
6.48Spend limited actions each turn to balance movement, setup, and scoring.
Star Trek Deck Building Game: The Original Series
6.62Build a deck or pool that turns small actions into stronger combos.
Revolver 2: Last Stand At Malpaso
6.93Bluff, read opponents, and time reveals around hidden information.
Wings Of War: Ww2 Deluxe Set
7.28Maneuver forces across tactical or historical battle maps.
Gwent: Nilfgaard And Northern Realms
6.87Manage cards in hand to time plays, combos, and scoring windows.
We're Doomed!
6.50Negotiate deals and shifting promises to improve your position.
Ramen Fury
6.22Collect matching sets while timing when to score or trade them.
Space Race
7.12Commit presence to key areas and fight for influence where it matters.
Coney Island
6.39Place tiles carefully to build spatial scoring patterns.
Wonder Tales
7.19Place tiles carefully to build spatial scoring patterns.
Passing Through Petra
6.69Place workers to claim actions and turn resources into plans.
Musée
6.79Build patterns from chosen pieces to unlock scoring opportunities.
Venture
6.43Build patterns from chosen pieces to unlock scoring opportunities.
Pocket Detective
6.73Coordinate shared actions while clues or threats pressure the group.
Warfighter: The Wwii Pacific Combat Card Game
8.13Coordinate with teammates to solve the game's shared challenge.
Sherlock: Propagation
6.77Coordinate shared actions while clues or threats pressure the group.
Funkenschlag: Enbw
8.29Build routes and networks to connect locations efficiently.
The Cards Of Cthulhu
6.80Coordinate shared actions while clues or threats pressure the group.
One Night Revolution
6.08Use clues and contradictions to deduce hidden information.
Draconis Invasion
7.20Build a deck or pool that turns small actions into stronger combos.
Weimar: The Fight For Democracy
8.38Build a deck or pool that turns small actions into stronger combos.
Control
6.45Manage cards in hand to time plays, combos, and scoring windows.
Crazy Time
6.87Use physical skill and timing to pull off the key moves.