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We're Doomed! box art
2019 Ranked #4,821

We're Doomed!

A timed negotiation game where world leaders produce resources, build an escape ship, and vie for influence over its seats. Cooperation can save more people, but betrayal and sabotage can ensure a personal place at everyone else’s expense.

Card Game Civilization Auction/Bidding Player Elimination

Players

4-10

Play time

Not listed

Age

13+

Complexity

1.2/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

We're doomed! The world is coming to an end!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

We're doomed! The world is coming to an end! We must act now to survive!!! Players are the most powerful leaders in the world working alongside up to nine others to build a starship. Time is short! The goal? Build and be on a starship that escapes a dying world — or betray everyone to ensure your own survival. No seats on the starship are guaranteed. We're Doomed! is a quick, timed, panic-inducing game of international collaboration, retaliation, diplomacy, conspiracy, and blowing each other up for fun! It is not the 11th hour. It is the final hour. Do we have time? How many seats will be available? Who will get a seat? Will the ship even get completed? During the Action Phase, players take one action in turn order to produce or steal either Resource or Influence tokens. Resource tokens are used to build the escape ship. The bigger the ship, the more players can escape to victory at the end of the game. Influence tokens determine who boards the ship first at the end of the game. Each civilization is better at one of the standard actions. During the Contribution Phase, there is no turn structure. Players can negotiate as they pledge their Resources to building the escape ship by contributing Resource tokens. The player who contributes the most Resources is awarded 1 Influence and gets to draw the event card for that round. Each card is one of one hundred unique and ruthless event cards that change the game drastically — introducing new restrictions, secret missions, ethical dilemmas, physical challenges, robots, aliens, lizard-people and more. The player who drew the event card then takes an action, starting the next Action Phase. The game continues in this fashion (actions, contributions, event) until time is out! After 15 minutes, play stops. Time to board the starship. Who gets in first? The players with the most Influence board the ship first. Once full, the ship launches and the remaining players are left behind to die. Beware! Resources can also be used to nuke a player, completely eliminating them from the game, so watch the other players’ Resource token stockpiles! Witness humanity at its worst and finally come to terms with the truth you have known all along — we're doomed!

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
4–10
Best with
4–10
Play time
15 min
Age
13+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Mike Horton

Artists

1
Mike Horton

Publishers

2
Breaking Games Magellan

Linked items

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