allboardgames.com
Coney Island box art
2011 Ranked #4,835

Coney Island

An amusement-park building game where families hire showmen, construct attractions, and develop income to earn the most points. Grand attractions require cooperation and materials, while special characters create sharper opportunities for each growing park.

Family Games Economic Enclosure Tile Placement Theme: Amusement Parks / Theme Parks

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.47/5

Rating

6.39

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

There's still much left to do in order to become the world's largest and most diverse amusement park! Your family (one of four) has a small, but steady income that should suffice to hire a few showmen to bring life to the oh-so-empty park site.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

There's still much left to do in order to become the world's largest and most diverse amusement park! Your family (one of four) has a small, but steady income that should suffice to hire a few showmen to bring life to the oh-so-empty park site. As you earn more, you can afford a favor or two: the police officer is kinder to you, you can hire a migrant worker to do extra work, and you can even finagle the attention of a promoter or a journalist! The families will need to co-operate from time to time; after all, those grand attractions don't build themselves. In the end, the grand attractions are what will impress the crowds and bring about euphoric headlines in the newspapers! To set up Coney Island, each player takes two money tiles, a random building material and a player board, covering most of the spaces on that board with showmen tiles. At the start of each turn, a player receives income. At the beginning of the game a player's income is one VP, one money and one randomly drawn building material; as the game progresses, the player can remove showmen tiles to uncover VP, money and material spaces, thereby boosting his income. A player can never have more than five money tiles and five materials. A player then takes one to three main actions and up to five special actions: Place a building site tile. Pay the cost of the space you cover and receive the reward shown there (VPs, materials, an additional action) Place a showmen tile. Pay the cost in building materials shown on your player board, then place this tile on an empty space on a building site. This boosts your income (by uncovering a space) and gives you and others potential places to build. Place a grand attraction tile. These tiles cost 2-5 materials to build and cover 1-4 spaces, each of which must have a showman tile on it. Players receive points for their showmen used or attraction placed, then the showmen are returned to the appropriate player boards. By spending two money, a player can acquire one of five character tiles (either from the supply or another player); each character provides a special action that the player can use each turn, such as spending money or VPs for material or buying newspaper tiles (which are worth points and can be spent for an additional action). Each main action may be executed at most once per turn unless extra actions are used from newspapers or from bonuses earned by placing certain building site tiles. After one player reaches 60 VP, and each player has had the same number of turns, the game ends, with players scoring their newspaper tiles and losing points for each showman on their player boards. The player with the most points wins.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60 min
Age
10+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

1
Michael Schacht

Artists

1
Dennis Lohausen

Publishers

2
Argentum Verlag White Goblin Games

Linked items

No published linked games yet.