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Mise: Kolonizace box art

Mise: Kolonizace

Players

2-4

Time

?-?

Age

8+

Weight

1.57

Rating

5.91

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction with a mix of direct and strategic confrontation, requiring frequent attention to other players' actions but with limited emphasis on cooperation.

Replay value

mise: kolonizace offers a high level of variability with its gameboard, expansions, and strategic depth. The player interaction score is moderate, and the game scales well with different numbers of players. The easiness to learn score is below average, indicating a moderate learning curve. Overall, mise: kolonizace has a strong replayability score of 7.9, making it a game that can be enjoyed multiple times with fresh experiences.

Luck profile

mise: kolonizace has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Mise: Kolonizace is a quick and simple tile-laying game with a slight Carcassonne feel and the theme of colonizing Mars. Each player starts the game with the same drawing deck of tiles (with the only difference being the color of the astronauts on the tiles) of which they draw one, then play one until everyone has only two tiles left. When you place a tile, you may connect same-colored areas freely — there are three tile colors — but different-colored areas must be separated by laser "walls", some of which have green "doors" on them. When such a same-colored area is completely enclosed by laser walls, it is evaluated. The player with the most astronauts in the area gets the points; in case of a tie, the points are divided between the players. An area is worth 1 point for each tile and 3 points for each alien there, but what makes the game tricky is that you get these points also for those neighboring areas (not only the closed ones) that are connected by doors to the evaluated area. At game end, score 2 points for each astronaut and alien on the tiles you have left. Whoever has the most points wins.

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Editions

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Credits

Designers

1
Reiner Knizia

Artists

1
Tomasz Larek

Publishers

1
Trefl