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Cornwall box art

Cornwall

Players

2-4

Time

?-?

Age

8+

Weight

2.18

Rating

6.48

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.

Replay value

Cornwall offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a highly replayable experience.

Luck profile

Cornwall has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

In Cornwall, players try to enlarge the landscape by adding tiles to it and placing pawns on these tiles. By doing so, they earn money, which is desperately needed to bring their pawns back from the pub! Since all pawns move to the pub to celebrate the end of the workday once an area is complete, it becomes tricky to have enough pawns available to conquer new areas. You can leave pawns on an area in order to continue to increase the size of it, but then the area might become attractive for other players, too, with them joining you — or possibly even taking it over for themselves...

Editions

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Credits

Designers

1
Johannes Schmidauer-König

Artists

2
Irene Bressel Anne Pätzke

Publishers

1
Schmidt Spiele

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