Table feel
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.
Players
4-7
Time
?-?
Age
12+
Weight
1.65
Rating
6.87
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderately interactive game with a good balance of direct and strategic confrontation. Players need to pay attention to others' actions frequently, but cooperation is not a major focus.
Crazy Time has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh and engaging experience each time it is played.
Crazy Time has a low influence of luck. While random elements like dice rolls and card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome.
Somewhere in the universe creatures exist that count the hours in order for time to flow. Eternity being quite long, to make passing time more enjoyable, they invented a game with rules that change all the time! In Crazy Time, the players count the passing hours while revealing cards from their personal deck. Their goal is to get rid of all of their cards. But beware! Time has its own Laws and whoever forgets them will fall in a "Temporal Flaw" and collect all of the cards played so far, further delaying his victory! Crazy Time is a mix of deduction, concentration, speed and laughter!
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