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Jungle Speed: Rabbids box art
2008 Ranked #7,381

Jungle Speed: Rabbids

A reflex card game has players reveal cards and grab a central totem when matching symbols appear. Near-matches and rambunctious special challenges punish false grabs and reward quick observation.

Party Games Action / Dexterity Card Game Pattern Recognition

Players

2-10

Play time

Not listed

Age

8+

Complexity

1.15/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes in order to rid yourself of cards and win the game. Each player is dealt a hand of cards, and players take turns revealing one card at a time in separate piles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes in order to rid yourself of cards and win the game. Each player is dealt a hand of cards, and players take turns revealing one card at a time in separate piles. If two face-up cards are identical, those players must make a grab for the totem in the center of the table. The faster player then gives his face-up cards to his unfortunate adversary. To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the totem by mistake. Whoops! Mess up like this, and you must take the face-up cards of all opponents. Other cards force all players to grab for the totem at once or otherwise change game play. Jungle Speed: Rabbids adds a few twists to the basic Jungle Speed game, starting with a "Raving Rabbids" character that sits atop the token. If a player grabs this Rabbid – even when someone grabs the totem by mistake – she can give a card from her face-down stack to the player of her choice. Other cards have players race to create rabbit ears on their head or grab the Rabbid without knocking over the totem. Another special card forces everyone but the active player to close their eyes, while the active player moves the totem to some point on the table within reach of everyone; the other players (with eyes still closed) then race to find the totem first using only their hands. Don't gouge your neighbor too much!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–10
Best with
3
Play time
15 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

2
Thomas Vuarchex Pierrick Yakovenko

Artists

1
Thomas Vuarchex

Publishers

1
asmodee

Linked items

No published linked games yet.