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Whoosh: Bounty Hunters box art

Whoosh: Bounty Hunters

Players

2-8

Time

?-?

Age

8+

Weight

1.14

Rating

6.26

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Whoosh: Bounty Hunters has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Whoosh: Bounty Hunters has a strong replayability score of 7.925.

Luck profile

Whoosh: Bounty Hunters has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have an influence on the game outcome.

Overview

Whoosh: Bounty Hunters is a fun, fast-paced reaction game in which players try to capture monsters and collect bounty. Each player has a face-down pile of cards in front of them with weapons and spells. Three monster card piles are at the center of the table, each with a revealed card in front of it. Each monster requires a different combination of weapons or spells or both to be captured. The players, one by one, reveal cards from their piles. As soon as the cards revealed by all the players meet the requirements of one of the monsters, they must quickly place their hand on it. The first player to do so captures it and gets to score its points. If a player tries to capture a monster without all the requirements met, they get a negative point instead. After each attempt to capture a monster, a new card is revealed in its place. When a pile runs out of monster cards, the game is over and the player with the most points wins.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Theo K. Mavraganis

Artists

1
Tomasz Larek

Publishers

4
Arclight Games Artipia Games Divercentro Flick Game Studio

Linked items

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