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Upon A Salty Ocean box art
2011 Ranked #4,812

Upon A Salty Ocean

An economic shipping game where merchants produce salt, fish the Atlantic, trade goods, and invest in ships and buildings. Action costs rise with use, so choosing when to act or wait is as important as managing money.

Strategy Games Economic Nautical Action Points Variable Phase Order

Players

2-4

Play time

Not listed

Age

13+

Complexity

2.9/5

Rating

6.48

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

At the beginning of the 16th century, the city of Rouen is the main French port. The city's wealth depends on fishing and the trading of salted fish.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

At the beginning of the 16th century, the city of Rouen is the main French port. The city's wealth depends on fishing and the trading of salted fish. Salt produced in the mines has to be loaded onto ships and used to preserve herring and cod fished in the Atlantic Ocean. Every week ships full of salt barrels leave Rouen for the fishing grounds of the Atlantic Ocean, and once back, the goods are sold in the city markets. The players represent city merchants, and they invest in ships and city buildings to try to get rich. Who will be the richest merchant of Rouen, when Francis I, King of France, comes to visit the City? In Upon a Salty Ocean, players start the game with one caravel loaded with three salt barrels, a salt mine and 10-16 money. From this, they must build a shipping empire! The game lasts five turns, with each turn being divided into three phases. In the event phase, players adjust prices on the market based on the current event tile, take into the account the weather and environmental conditions that will affect them the remainder of the round, and reveal the event tile for the subsequent round. The action phase lasts a variable number of rounds depending on how many actions players want to take and can afford. Eight actions are available and they're divided into four types: City: (1) buy a saline and (2) buy a building Navigation: (1) travel to the ocean and fish and (2) travel to Rouen Harbor: (1) build a ship and (2) move goods Market: (1) sell to the market and (2) buy from the market On a player's turn, he can take any one of the either actions or pass; the cost of an action is the number of times this type of action has been performed previously during this round. For example, the first use of a City action costs 0, while the next use (whether to buy a saline or a building) costs 1. A player who passes can take an action later in the same phase. The action phase ends once all players pass. A player can go into debt during a turn, paying one coin in interest when doing so; as long as the player is in the black once the action round ends (by selling to the market), no further payment is due. In the turn end phase, players produce salt, may use special buildings, pay interest (if needed), reset the cost of the actions to zero, and so on. A player can have no more than 40 coins at the end of a turn unless he owns a banque, and the limit is 80 coins without owning Salle des Coffres. This limit is important as the player with the most coins after five rounds wins. Some buildings provide endgame bonuses to which the coin limit doesn't apply.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
120 min
Age
13+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Marco Pranzo

Artists

1
Lamberto Azzariti

Publishers

3
Giochix.it Rio Grande Games Rocks Games

Linked items

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