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Amalfi: Renaissance box art

Amalfi: Renaissance

Players

1-4

Time

60-120

Age

14+

Weight

3.13

Rating

7.90

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Amalfi: Renaissance has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Amalfi: Renaissance has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate randomness through strategic decisions and planning. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

In Amalfi: Renaissance, players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the previous century, but its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town, but they have only four ships. In this game, players' ships are used to navigate, but also to store their resources. With their resources, they will be able to: Discover charts and thus get better destinations for their actions. Acquire paints, books, and historical monuments to earn honor and bonuses. Invite renowned historical figures to support their strategy. Construct new ships to have more workers and take more actions. The game ends after four rounds, and the player with the most points wins. This new edition of Amalfi includes new mechanisms (you can now build lighthouses on the map); new characters including new illustrations with si new asymmetrical decks; and rebalanced artworks, charts, decrees, and titles to offer more choices and more replayability, all in a new box with a double-layered main board and individual player boards.

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Credits

Designers

1
Takeo Yamada

Artists

1
Urabe Rocinante

Publishers

1
Sylex

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