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Amalfi: Renaissance box art
2023 Ranked #4,809

Amalfi: Renaissance

A merchant strategy game where players use ships as workers and storage to navigate, acquire goods, recruit figures, and revive a port. Limited ships create a constant tension between holding resources and taking more actions.

Strategy Games Economic Renaissance Contracts Investment

Players

1-4

Play time

60-120 min

Age

14+

Complexity

3.13/5

Rating

7.90

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Amalfi: Renaissance, players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the previous century, but its importance has diminished.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Amalfi: Renaissance, players take on the role of merchants in the Italian port town of Amalfi during the Renaissance period. The town was a dominant maritime power during the previous century, but its importance has diminished. The merchants of Amalfi are eager to recapture their previous success and revive the abandoned port town, but they have only four ships. In this game, players' ships are used to navigate, but also to store their resources. With their resources, they will be able to: Discover charts and thus get better destinations for their actions. Acquire paints, books, and historical monuments to earn honor and bonuses. Invite renowned historical figures to support their strategy. Construct new ships to have more workers and take more actions. The game ends after four rounds, and the player with the most points wins. This new edition of Amalfi includes new mechanisms (you can now build lighthouses on the map); new characters including new illustrations with si new asymmetrical decks; and rebalanced artworks, charts, decrees, and titles to offer more choices and more replayability, all in a new box with a double-layered main board and individual player boards.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
60–120 min
Age
14+
Complexity
3.1/5
Credits and catalog connections

Credits

Designers

1
Takeo Yamada

Artists

1
Urabe Rocinante

Publishers

1
Sylex

Linked items

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