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Mage Noir
7.43Manage cards in hand to time plays, combos, and scoring windows.
Black Stories 3
6.05Use clues and contradictions to deduce hidden information.
Imperial Stars Ii
7.19Maneuver forces across tactical or historical battle maps.
Pirate Tales
7.40Bluff, read opponents, and time reveals around hidden information.
Dou Dizhu
6.95Bluff, read opponents, and time reveals around hidden information.
Roll For Great Old Ones: A Roll & Write Game
7.45Coordinate shared actions while clues or threats pressure the group.
Zephyr: Winds Of Change
7.00Build a deck or pool that turns small actions into stronger combos.
Pirate Den
6.40Bluff, read opponents, and time reveals around hidden information.
Harald
6.27Collect matching sets while timing when to score or trade them.
Aeronautica Imperialis: Wings Of Vengeance
7.72Maneuver forces across tactical or historical battle maps.
Houston, We Have A Dolphin!
6.94Use clues and contradictions to deduce hidden information.
War Of Honor
6.64Manage cards in hand to time plays, combos, and scoring windows.
National Economy
6.72Place workers to claim actions and turn resources into plans.
Roll'n Bump
6.20Push your luck for bigger rewards while risk keeps building.
Coin & Crown
6.60Build a deck or pool that turns small actions into stronger combos.
Pillars Of Eternity: Lords Of The Eastern Reach
6.42Manage cards in hand to time plays, combos, and scoring windows.
Aetherya
6.95Collect matching sets while timing when to score or trade them.
Munchkin Grimm Tidings
6.85Play disruptive cards to slow rivals and protect your own plan.
The Royal Limited
7.20Solve a self-contained solo challenge against the game system.
Haze Islands
7.07Place workers to claim actions and turn resources into plans.
Miraris
7.01Bluff, read opponents, and time reveals around hidden information.
Clash Of Armies: Medieval
7.82Build a deck or pool that turns small actions into stronger combos.
Fantasy Fluxx
7.01Collect matching sets while timing when to score or trade them.
Necromunda: Dark Uprising
8.56Spend limited actions each turn to balance movement, setup, and scoring.