Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Players compete head-to-head in this light 4X game as two human empires in the far future engaged in exploration, colonization, and combat to take control of limited resources in order to score victory points.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Players compete head-to-head in this light 4X game as two human empires in the far future engaged in exploration, colonization, and combat to take control of limited resources in order to score victory points. Imperial Stars II takes place in the same universe as Astra Titanus and Forlorn: Hope, and is the successor to the designer's print-and-play game Imperial Stars. Components: One 32-page, full-color Rules booklet Two 8½" x 5½" player aid mats Two 11" x 17" double-sided card stock maps 102 thick, laser-cut, multi-shaped counter pieces (minor assembly required) Four six-sided dice (two yellow, two red) One bright red, 9 1/4" x 5 7/8" Standard cardboard VPG game box One beautiful box cover sleeve One "Wipes-A-Lot" napkin One charcoal desiccant packet