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Haze Islands box art
Rich game profile

Haze Islands

You and your band of scallywag pirates are in deep, deep trouble. Something you’ve never seen before has been following your ship, seeking revenge, growing stronger with rage. Perhaps you took one treasure too many, and now fate is closing in. So hurry while the wind is brave in...

Players

1-3

Time

20-60

Age

10+

Weight

2.9

Rating

7.07

Should this hit the table?

Quick read before the metadata.

Haze Islands has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Haze Islands has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.

Replay value

Haze Islands has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Haze Islands has a moderate level of luck involved in the game. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Haze Islands strikes a good balance between luck and strategy.

Overview

What ABG knows about this game

You and your band of scallywag pirates are in deep, deep trouble. Something you’ve never seen before has been following your ship, seeking revenge, growing stronger with rage. Perhaps you took one treasure too many, and now fate is closing in. So hurry while the wind is brave in your sails! Sail from island to island, scouting, fighting, looting for treasure, and spending your loot to live out tale worthy adventures. GOAL Be the last surviving pirate with the most points and the best adventure to tell. GAMEPLAY Players take action using the map deck to expand the board, move, search for resources, place workers, complete adventure cards, and attack each other. As each round ends the AI player increases strength and moves in to attack the nearest player. This forces players to end their turn as far away as possible by either expanding the map or moving. Resources in hand and large boards will result in shorter rounds making it harder as the game progresses. Players not eliminated by the AI or other players win. If both survive the adventures determine the victory.

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Charles Ward

Artists

1
Vicente Sivera Catalá

Publishers

2
(Web published) EX1ST GAMES

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