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Haze Islands box art
2016 Ranked #8,659

Haze Islands

A pirate adventure game has crews explore islands, loot treasure, complete adventures, and outlast a pursuing threat. The advancing AI forces players to keep moving, while large maps make each round more dangerous.

Adventure Card Game Bias Grid Movement

Players

1-3

Play time

20-60 min

Age

10+

Complexity

2.9/5

Rating

7.07

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

You and your band of scallywag pirates are in deep, deep trouble. Something you’ve never seen before has been following your ship, seeking revenge, growing stronger with rage.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

You and your band of scallywag pirates are in deep, deep trouble. Something you’ve never seen before has been following your ship, seeking revenge, growing stronger with rage. Perhaps you took one treasure too many, and now fate is closing in. So hurry while the wind is brave in your sails! Sail from island to island, scouting, fighting, looting for treasure, and spending your loot to live out tale worthy adventures. GOAL Be the last surviving pirate with the most points and the best adventure to tell. GAMEPLAY Players take action using the map deck to expand the board, move, search for resources, place workers, complete adventure cards, and attack each other. As each round ends the AI player increases strength and moves in to attack the nearest player. This forces players to end their turn as far away as possible by either expanding the map or moving. Resources in hand and large boards will result in shorter rounds making it harder as the game progresses. Players not eliminated by the AI or other players win. If both survive the adventures determine the victory.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–3
Best with
1–3
Play time
20–60 min
Age
10+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Charles Ward

Artists

1
Vicente Sivera Catalá

Publishers

2
(Web published) EX1ST GAMES

Linked items

No published linked games yet.