Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Vampire: The Masquerade – Chapters takes place in Montreal, after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story, strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way....
Players
1-4
Time
30-60
Age
18+
Weight
3.07
Rating
7.65
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Vampire: The Masquerade - Chapters has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, Vampire: The Masquerade - Chapters has a strong replayability score of 7.9.
Vampire: The Masquerade - Chapters has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Vampire: The Masquerade – Chapters takes place in Montreal, after the appearance of the Second Inquisition and the fall of the Sabbat. Designed around three pillars — story, strategy and roleplaying — the game merge the best elements of RPGs and board games in a totally new way. Players decisions will shape the adventure in a strong and mature storytelling. Play up to 4 players. Or solo. No game master required! Story-driven: The campaign will hold a large number of scenarios. The story is made to be immersive, frightening and keep players on the edge of their seats. Strategy: Depending on players’ approaches and decisions, some scenarios will unlock or get locked forever. Player's decisions will matter and affect almost every aspect of the game. Roleplaying board game: Players have the agency to make decisions based on their character choices. They will create their characters and improve it over time with experience points. Players will be immersed into advanced investigations, a multi-choice dialogue system, and powerful fighting strategies. Players choose to play as one of the main clans of Kindred (Brujah, Toreador, Gangrel, Ventrue, Tremere, Malkavian, Nosferatu, Pariah) and encounter many types of characters and enemies. The game is composed of several sealed scenarios to unlock, highly detailed tiles, cards, dice, at least 10 miniatures (one for each playable character), and surprises! —description from the publisher
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vampire: the masquerade – chapters
Retailer · Unknown · USD 170.99
vampire: the masquerade – chapters
Retailer · Unknown · USD 120.00
vampire: the masquerade – chapters
Retailer · Unknown · USD 145.49
vampire: the masquerade – chapters
Retailer · Unknown · USD 179.99
vampire: the masquerade – chapters
Retailer · Unknown · USD 38.61
Credits
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