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Roll For Great Old Ones: A Roll & Write Game box art

Roll For Great Old Ones: A Roll & Write Game

Players

1-4

Time

60-90

Age

10+

Weight

3

Rating

7.45

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Roll for Great Old Ones: A Roll & Write Game has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and scalability. The game offers fresh experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. Players have room to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Roll for Great Old Ones has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Roll for Great Old Ones: In this cooperative roll & write game set in the Lovecraft universe 1-4 investigators must work together against ancient evil powers. Roll for Great Old Ones is a unique game in which players draft dice out of a general pool to program actions on their investigator board. Thus leaving behind "cultist dice", which will trigger actions during the scenario. The investigators have to negotiate which dice to use and which to leave behind, knowing quite well what might happen. In this cooperative game you will use dice to program actions, collect experience, earn free actions, learn powerful skills, use asymmetric powers and help each other to beat the evil cultists. As a team you will have to work together to find all necessary clues before the cultists can successfully perform the ritual and our beloved world is doomed. You either win together or seal the fate of all mankind! —description from the designer

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Credits

Designers

1
David Rimbach

Artists

1
Daniel Jamie Williams

Publishers

1
Hodari Spiele

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