Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Roll for Great Old Ones: In this cooperative roll & write game set in the Lovecraft universe 1-4 investigators must work together against ancient evil powers.
Core mechanisms
Key systems that shape the decisions players make.
Negotiation
Make proposals, promises, or deals directly with other players.
Paper-and-Pencil
Record choices and results directly on a personal sheet.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simultaneous Action Selection
Choose actions secretly or concurrently before revealing them together.
Read the full game description
Roll for Great Old Ones: In this cooperative roll & write game set in the Lovecraft universe 1-4 investigators must work together against ancient evil powers. Roll for Great Old Ones is a unique game in which players draft dice out of a general pool to program actions on their investigator board. Thus leaving behind "cultist dice", which will trigger actions during the scenario. The investigators have to negotiate which dice to use and which to leave behind, knowing quite well what might happen. In this cooperative game you will use dice to program actions, collect experience, earn free actions, learn powerful skills, use asymmetric powers and help each other to beat the evil cultists. As a team you will have to work together to find all necessary clues before the cultists can successfully perform the ritual and our beloved world is doomed. You either win together or seal the fate of all mankind! —description from the designer