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Houston, We Have A Dolphin! box art

Houston, We Have A Dolphin!

Players

3-5

Time

20-40

Age

12+

Weight

2.58

Rating

6.94

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to frequently pay attention to others' actions and make strategic decisions that indirectly affect opponents. Limited emphasis on cooperation.

Replay value

Houston, We Have a Dolphin! has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a highly replayable and engaging experience.

Luck profile

The final luck score for Houston, We Have a Dolphin! is 5.67. This indicates a balanced mix of luck and strategy in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is influenced by both luck and player strategy, making it a moderately luck-dependent game.

Overview

An anchovy in the floppy drive?! This can only mean one thing: There's a dolphin on board the spaceship! Each player controls a team of up to four astronauts with different abilities, possibly fooled by a murderous dolphin. During dangerous spacewalks, the astronauts try to repair the sabotaged spaceship, unaware whether their companion is helping them or secretly trying to undermine the mission. After each spacewalk, the Captain decides the fate of his crew members. However, a crew in panic can easily overthrow his shifty captain and send him to the void. Houston, We Have a Dolphin! is a card-based social deduction game especially designed for a low player count of 3-5 players. The game consists of two alternating phases. During the spacewalk phase, the players try to trigger certain events by combining their cards, only knowing their own though. The actual happenings can lead them to find out who's on which side as the dolphins are working against the arrangements. In the following Captain phase, the captain decides whether to sacrifice an astronaut from a team of his choice; flood the spaceship, which means the victory of the dolphins; or reset it, the goal of the humans, which is only possible after repairing the spaceship. At this point, the crew has the chance to revolt against the captain and his order, by secretly voting with their panic tokens. Houston, We Have a Dolphin! is app supported, which allows an in-app narrator and an easy-to-follow game tutorial. To combine the physical astronaut cards with the digital spaceship, HYBR primarily uses magic, helped by their in-house developed image detection algorithm. —description from the publisher

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Credits

Designers

1
Andreas Wilde

Artists

1
Andreas Wilde

Publishers

1
HYBR

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