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The End Is Nigh box art
2017 Ranked #11,755

The End Is Nigh

Hidden-role deduction game has bunker residents question refugees and vote out suspected cultists before an asteroid strike. Letting even one cultist inside dooms humanity, so every exile decision carries risk.

Bluffing Card Game Memory Voting

Players

2-6

Play time

15-20 min

Age

13+

Complexity

2/5

Rating

6.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Well, the crazies finally got one right. The end is nigh, and they called it.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Well, the crazies finally got one right. The end is nigh, and they called it. A two-mile wide asteroid will strike Earth at midnight, wiping out humanity… just like they predicted. You were one of the lucky ones to secure your spot in a bunker, ensuring your own survival. Some late-comers aren’t so lucky, though. You need to determine who stays and who goes. There are rumors of cult members infiltrating and sabotaging bunkers to fulfill their doomsday prophecy. Choose wisely! In The End Is Nigh, players have twelve turns to weed out the cultists among the on-trial refugees. On your turn, you must question a refugee to learn more about them, inform your associates of your findings, and then cast your vote for exile. Beware though! Some of the refugees have effects that can interfere with your investigation, and after being questioned, refugees will remain “exhausted” for a turn, preventing the next player from questioning them. When the clock strikes 6, the refugee with the most exile markers is turned away from the bunker. Questioning then continues until 12, when the second refugee is cast out. If even one cultist manages to makes it inside, humanity is doomed. Who will you vote for?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
15–20 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

3
Austin Bennett Jacob Chaney Sam Schirmer

Artists

2
Jacob Chaney Justin Wallace

Publishers

1
Mystic Ape Games

Linked items

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