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Harald box art

Harald

Players

2-4

Time

?-?

Age

10+

Weight

2

Rating

6.27

Fit

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Harald has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's actions. However, there is limited emphasis on cooperation.

Replay value

Harald has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth, making it accessible to a wide range of players.

Luck profile

Harald has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy.

Overview

Harald has finally unified the different kingdoms and become the King of this powerful nation. With the newly established peace, the different peoples are going to war on a different battle field: one of intrigue and struggles for influence. Send your emissary to the King’s Council to win his favor so your village becomes the most prestigious. Harald is a game of influence and majority. As the head of a village, each player will try to charm the most influential character of the realm to be noticed by the king and obtain his favor. But to win you will need to think and use wisely the abilities of each character. Each turn, players execute 3 actions in order: play one card in the king's council play one card in his village draw cards At the end of the game, each card in the village of a player counts as many points as there are of the same card in the king’s council. Each character also owns a condition to score bonus points.

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