Find your next board game
2018
Ages 14+
Rising Sun
7.78
3-5 players
90-120 min
3.3 weight
Strategy
Bluffing
Fantasy
Miniatures
Action Drafting
Alliances
Area Majority / Influence
Components: Map (Continental / National scale)
Components: Miniatures
2016
Ages 14+
Yokohama
7.81
2-4 players
?-? min
3.31 weight
Strategy
Economic
Contracts
End Game Bonuses
Grid Movement
Cities: Yokohama (Japan)
Country: Japan
1998
Ages 10+
Samurai
7.46
2-4 players
30-60 min
2.47 weight
Strategy
Abstract Strategy
Medieval
Area Majority / Influence
Hand Management
Hexagon Grid
Components: Map (Continental / National scale)
Country: Japan
2006
Ages 12+
Shogun
7.52
3-5 players
90-120 min
3.36 weight
Strategy
Economic
Medieval
Territory Building
Action Queue
Area Majority / Influence
Area Movement
Components: Drop Tower
Components: Map (Continental / National scale)
2021
Ages 12+
Bitoku
7.86
1-4 players
?-? min
3.71 weight
Strategy
Fantasy
Mythology
Deck, Bag, and Pool Building
End Game Bonuses
Hand Management
Animals: Rats
Animals: Turtles
2014
Ages 10+
Imperial Settlers
7.32
1-4 players
45-90 min
2.77 weight
Strategy
Ancient
Card Game
City Building
Closed Drafting
Contracts
End Game Bonuses
Ancient: Rome
Components: Multi-Use Cards
2023
Ages 12+
The White Castle
7.99
1-4 players
?-? min
3 weight
Strategy
Dice
Economic
Worker Placement
Worker Placement with Dice Workers
Country: Japan
Series: Small Box Euros (Devir)
2015
Ages 12+
Nippon
7.64
2-4 players
60-120 min
3.78 weight
Strategy
Economic
Industry / Manufacturing
Area Majority / Influence
Variable Phase Order
Components: Map (Continental / National scale)
Country: Japan
2015
Ages 14+
Iki
7.67
2-4 players
60-90 min
3.03 weight
Strategy
Medieval
Open Drafting
Ownership
Rondel
Country: Japan
Crowdfunding: Kickstarter
2012
Ages 12+
Trains
7.13
2-4 players
?-? min
2.38 weight
Strategy
Card Game
Territory Building
Trains
Deck, Bag, and Pool Building
Hand Management
Network and Route Building
Country: Japan
Series: Big in Japan (AEG)
2017
Ages 13+
Yamataï
7.19
2-4 players
40-80 min
2.97 weight
Strategy
Mythology
Action Drafting
Contracts
Increase Value of Unchosen Resources
Country: China
Country: Japan
2012
Ages 14+
Yedo
7.36
2-5 players
120-180 min
3.34 weight
Strategy
Thematic
Medieval
Action Queue
Auction/Bidding
Hand Management
Country: Japan
Game: Yedo
2017
Ages 14+
Battle For Rokugan
7.41
2-5 players
60-90 min
2.76 weight
Strategy
Wargames
Fantasy
Medieval
Wargame
Area Majority / Influence
Hand Management
Order Counters
Admin: Better Description Needed!
Country: Japan
2004
Ages 14+
Shikoku 1889
7.98
2-6 players
90-210 min
3.87 weight
Strategy
Economic
Trains
Transportation
Auction/Bidding
Hexagon Grid
Market
Country: Japan
Crowdfunding: Kickstarter
2011
Ages 12+
Ninjato
7.16
2-4 players
?-? min
2.76 weight
Strategy
Fighting
Medieval
Political
Area Majority / Influence
Hand Management
Push Your Luck
Country: Japan
Theme: Ninjas
2014
Ages 12+
Trains: Rising Sun
7.43
2-4 players
?-? min
2.44 weight
Strategy
Card Game
Territory Building
Trains
Deck, Bag, and Pool Building
Hand Management
Network and Route Building
Country: Japan
Series: Big in Japan (AEG)
2006
Ages 13+
Traders Of Osaka
6.81
2-4 players
?-? min
2.04 weight
Strategy
Ancient
Card Game
Economic
Commodity Speculation
Hand Management
Open Drafting
Ancient: Carthage
Cities: Osaka (Japan)
2014
Ages 9+
Samurai Spirit
6.61
1-7 players
?-? min
2.13 weight
Strategy
Animals
Fantasy
Fighting
Cooperative Game
Push Your Luck
Variable Player Powers
Country: Japan
Theme: Samurai
2012
Ages 12+
Edo
7.05
2-4 players
?-? min
2.96 weight
Strategy
Economic
Medieval
Action Queue
Hand Management
Point to Point Movement
Country: Japan
Crowdfunding: Kickstarter
2015
Ages 12+
Joraku
7.16
3-4 players
30-60 min
2.17 weight
Strategy
Card Game
Medieval
Area Majority / Influence
Area Movement
Hand Management
Components: Map (Continental / National scale)
Country: Japan
2023
Ages 14+
Shogun No Katana
7.92
1-4 players
60-180 min
3.67 weight
Strategy
Industry / Manufacturing
Medieval
End Game Bonuses
Market
Scenario / Mission / Campaign Game
Components: Miniatures
Country: Japan
2017
Ages 10+
Rumble Nation
7.42
2-4 players
20-40 min
1.87 weight
Strategy
Abstract Strategy
Dice
Area Majority / Influence
Area-Impulse
Dice Rolling
Country: Japan
History: Sengoku Period
2015
Ages 13+
Dojo Kun
6.92
1-4 players
60-90 min
2.71 weight
Strategy
Dice
Fighting
Betting and Bluffing
Dice Rolling
Worker Placement
Country: Japan
Sports: Combat Sports / Martial Arts
2021
Ages 12+
Shinkansen: Zero Kei
7.08
1-4 players
?-? min
2.67 weight
Strategy
Trains
Action/Event
Network and Route Building
Order Counters
Country: Japan