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Yamataï box art
Rich game profile

Yamataï

In Yamatai, 2-4 players compete to build palaces, torii, and their own buildings in the land of Yamatai. The game includes ten numbered action tiles, each showing one or more colored ships and with most showing a special action. You shuffle these tiles, place them in a row, then...

Players

2-4

Time

40-80

Age

13+

Weight

2.97

Rating

7.19

Should this hit the table?

Quick read before the metadata.

Yamataï has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies frequently. However, there is limited emphasis on cooperation in the game. Overall, the game has a high interaction score.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.9

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Yamataï has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies frequently. However, there is limited emphasis on cooperation in the game. Overall, the game has a high interaction score.

Replay value

Yamataï offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions further enhances the replay value by adding new content and gameplay elements. The game also provides deep strategic possibilities, allowing players to discover new tactics and strategies over time. The player interaction score is average, but the scalability of the game is excellent, adapting well to different player counts. While the game may take some time to learn, it offers a good balance between easiness and depth. Overall, Yamataï has a strong replayability score of 8.1, making it a game that can be enjoyed multiple times.

Luck profile

Yamataï has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game relies more on player strategy and decisions, with luck playing a minor role in the overall game outcome.

Overview

What ABG knows about this game

In Yamatai, 2-4 players compete to build palaces, torii, and their own buildings in the land of Yamatai. The game includes ten numbered action tiles, each showing one or more colored ships and with most showing a special action. You shuffle these tiles, place them in a row, then reveal one more than the number of players. On a turn, each player chooses a tile, collects the depicted ships from the reserve, optionally buys or sells one ship, then places the ships on the board. The land has five entryways, and you must start from these points or place adjacent to ships already on the board. You can't branch the ships being placed, and if you place your first ship adjacent to another, then that first ship must be the same color as the adjacent one; otherwise you can place ships without regard to color. After placing ships, you can either claim colored resources from land that you've touched with new ships this turn or build on one vacant space. To build, the space must have colored ships around it that match the ships depicted on one of the available building tiles. If you build a personal building that's connected to others you own, you receive money equal to the number of buildings. You can bank one ship before the end of your turn, then you can use any three resources or a pair of matching resources to purchase a specialist, each of whom has a unique power. After all players go, you shuffle the action tiles, place them face down in the row, then reveal enough tiles at the front of the line to set up for the next turn, with the turn order being determined by the numbers on the tiles that players chose the previous turn. Once you trigger one of the game-ending conditions — e.g., no ships of one color or no more specialists — you finish the round, then count points for buildings built, specialists hired, and money on hand.

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Credits

People and publishers

Designers

2
Bruno Cathala Marc Paquien

Artists

1
Jérémie Fleury

Publishers

1
Days of Wonder

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