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Shikoku 1889 box art
2004 Ranked #929

Shikoku 1889

Railroad investment game where players buy shares, direct companies, lay track, and operate trains across Shikoku. Aging trains and growing revenues make stock timing crucial as personal wealth rises or falls with each corporation.

Strategy Games Economic Trains Auction/Bidding Hexagon Grid

Players

2-6

Play time

90-210 min

Age

14+

Complexity

3.87/5

Rating

7.98

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1889, an 18xx game in the series originated by Francis Tresham's 1829, is set in Shikoku Japan. The rules are similar to 1830: Railways & Robber Barons on a smaller and terrain-heavy map. In 1889, 2-6 players will use money to purchase shares in railroad companies during Share Dealing Rounds. Between subsequent Share Dealing Rounds, railroad corporations then conduct operations on the game board, with the decisions being made by the player who is the major share holder. The game simulates the progression of railroad development during an historic period on Shikoku. Old trains become obsolete while the revenue earnings from cities grows over time. Players will try to purchase the most profitable shares at the right times of the game to maximize earnings in dividends and stock value gains. In the end, the player with the highest value of personal cash and held stocks is the winner. The game was originally available in kit form from Wild Heaven, and is now also being published by Grand Trunk Games.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–4
Play time
90–210 min
Age
14+
Complexity
3.9/5
Credits and catalog connections

Credits

Designers

1
Yasutaka Ikeda

Artists

1
Karim Chakroun

Publishers

3
Deep Thought Games, LLC Grand Trunk Games Wild Heaven

Linked items

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