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1846: The Race For The Midwest box art
2005 Ranked #534

1846: The Race For The Midwest

Railroad investment game where players buy stock, direct corporations, lay track, and operate trains across the Midwest. Expensive construction and long-term financing make corporate dividends and personal wealth pull in different directions.

Strategy Games Economic Trains Hexagon Grid Investment

Players

3-5

Play time

120-240 min

Age

14+

Complexity

3.97/5

Rating

7.93

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

1846 is an 18xx game that traces the westward expansion of railways across the Midwestern United States.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

1846 is an 18xx game that traces the westward expansion of railways across the Midwestern United States. As in other 18XX games, the winner is the player with the greatest combined wealth (cash on hand + value of stock held + value of private companies owned) at the end of the game. Play proceeds in a series of stock rounds, each followed by a pair of operating rounds. In stock rounds, players act as investors buying and selling stock in corporations. During operating rounds, corporations will lay track, build stations, run trains for revenue to be paid out as dividends or withheld, and buy trains. The majority shareholder of each corporation acts at its president, making all decisions during operating rounds. Players will continue operating companies, collecting dividends, and reinvesting until the bank breaks. 1846 features several unique elements, such as scaling the number of corporations, private companies, and bank size to the number of players. Additionally, the traditional starting private company auction has been replaced with a private company draft, introducing hidden information and a degree of randomness. Corporations that run a train from the East coast to the West will receive additional revenue. Moreover, virtually all track builds will incur costs, bringing corporate capitalization and long term financing questions to the fore. An unofficial 2-player variant from the designer has been made available in the files section.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
120–240 min
Age
14+
Complexity
4.0/5
Credits and catalog connections

Credits

Designers

1
Thomas Lehmann

Artists

5
Chris Lawson Rodger B. MacGowan Kurt Miller Mark Simonitch John Tamplin

Publishers

4
Deep Thought Games, LLC GMT Games Golden Spike Games Rawstone

Linked items

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