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Yokohama box art
2016 Ranked #128

Yokohama

A network-building economic strategy game where Meiji-era merchants expand stores, fulfill foreign orders, and gain fame. Moving a president through a growing city makes each route a carefully planned chain of business opportunities.

Strategy Games Economic Contracts End Game Bonuses

Players

2-4

Play time

Not listed

Age

14+

Complexity

3.31/5

Rating

7.81

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

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Videos (16)

How to play

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
90 min
Age
14+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
Hisashi Hayashi

Artists

3
Hisashi Hayashi Adam P. McIver Ryo Nyamo

Publishers

2
OKAZU Brand Tasty Minstrel Games