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Yokohama box art

Yokohama

Players

2-4

Time

?-?

Age

14+

Weight

3.31

Rating

7.81

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate interaction

Replay value

Yokohama has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game allows room for players to improve their strategy over time, with deep strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience for those willing to invest the effort.

Luck profile

Yokohama has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Once Yokohama was just a fishing village, but now at the beginning of the Meiji era it's becoming a harbor open to foreign countries and one of the leading trade cities of Japan. As a result, many Japanese products such as copper and raw silk are collected in Yokohama for export to other countries. At the same time, the city is starting to incorporate foreign technology and culture, with even the streets becoming more modernized. In the shadow of this development was the presence of many Yokohama merchants. In YOKOHAMA, each player is a merchant in the Meiji period, trying to gain fame from a successful business, and to do so they need to build a store, broaden their sales channels, learn a variety of techniques, and (of course) respond to trade orders from abroad.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Hisashi Hayashi

Artists

3
Hisashi Hayashi Adam P. McIver Ryo Nyamo

Publishers

2
OKAZU Brand Tasty Minstrel Games