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Clans Of Caledonia box art

Clans Of Caledonia

Players

1-4

Time

30-120

Age

12+

Weight

3.46

Rating

7.95

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Clans of Caledonia offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds additional content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Clans of Caledonia has a strong replayability score of 7.8.

Luck profile

Clans of Caledonia has a moderate level of luck involved in the game. While random elements like card draws and dice rolls do have an impact on the game outcome, players have a significant ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a good balance between luck and strategy, with player decisions playing a major role in determining the outcome. Overall, Clans of Caledonia is a game that rewards strategic thinking and planning, but still leaves room for some luck to influence the game.

Overview

Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game ends after five rounds. Each round consists of the three phases: Players' turns Production phase Round scoring 1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus. 2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource. 3. Players receive VPs depending on the scoring tile of the current round. The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.

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