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Clans Of Caledonia box art
2017 Ranked #62

Clans Of Caledonia

A competitive economic strategy game where Scottish clans produce, trade, and export goods while developing their land. Unique clan abilities and shifting market prices make every building, upgrade, and export decision part of a tight economy.

Strategy Games Economic Farming Commodity Speculation Contracts

Players

1-4

Play time

30-120 min

Age

12+

Complexity

3.46/5

Rating

7.95

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Clans of Caledonia is a mid-to-heavy economic game set in 19th-century Scotland. At this time, Scotland made the transition from an agricultural to an industrialized country that heavily relied on trade and export. In the following years, food production increased significantly to feed the population growth. Linen was increasingly substituted by the cheaper cotton and raising sheep was given high importance. More and more distilleries were founded and whisky became the premium alcoholic beverage in Europe. Players represent historic clans with unique abilities and compete to produce, trade and export agricultural goods and of course whisky! The game ends after five rounds. Each round consists of the three phases: Players' turns Production phase Round scoring 1. Players take turns and do one of eight possible actions, from building, to upgrading, trading and exporting. When players run out of money, they pass and collect a passing bonus. 2. In the production phase, each player collects basic resources, refined goods and cash from their production units built on the game map. Each production unit built makes income visible on the player mat. Refined goods require the respective basic resource. 3. Players receive VPs depending on the scoring tile of the current round. The game comes with eight different clans, a modular board with 16 configurations, eight port bonuses and eight round scoring tiles.

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
1–4
Play time
30–120 min
Age
12+
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
Juma Al-JouJou

Artists

1
Klemens Franz

Publishers

1
Karma Games

Linked items

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