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Martian Fluxx
6.21Manage cards in hand to time plays, combos, and scoring windows.
Canyon
6.25Play suited cards to win tricks and manage timing.
Deadzone
7.33Move pieces across a map while planning position and timing.
Atlantic Storm
6.55Play suited cards to win tricks and manage timing.
The Lady And The Tiger
6.32Use clues and contradictions to deduce hidden information.
3rd Fleet: Modern Naval Combat In The North Pacific, Caribbean, And Atlantic Oceans
7.27Maneuver forces across tactical or historical battle maps.
Dungeon Dice
6.73Build a deck or pool that turns small actions into stronger combos.
Journey To The Center Of The Earth
6.30Move pieces across a map while planning position and timing.
Arquebus: Men Of Iron Volume Iv – The Battles For Northern Italy 1495-1544
7.58Maneuver forces across tactical or historical battle maps.
Sherman Leader
7.61Play linked scenarios where mission goals shape each session.
Europe Divided
6.98Build a deck or pool that turns small actions into stronger combos.
Monty's Gamble: Market Garden
7.13Roll dice and choose how to use the results for tactical outcomes.
Drive
6.54Collect matching sets while timing when to score or trade them.
Shadows Over Normandie
7.21Maneuver forces across tactical or historical battle maps.
Wellington's Victory: Battle Of Waterloo Game – June 18th, 1815
7.17Maneuver forces across tactical or historical battle maps.
Caesar: The Great Battles Of Julius Caesar – The Civil Wars 48-45 B.c.
7.20Maneuver forces across tactical or historical battle maps.
Blue Water Navy: The War At Sea
8.40Play event cards to drive map pressure and long-term timing.
Barbarossa: Army Group Center, 1941 – Second Edition
8.12Maneuver forces across tactical or historical battle maps.
Holdfast: Russia 1941-42
7.68Spend limited actions each turn to balance movement, setup, and scoring.
Sole Mio!
6.23Remember hidden information and use recall to make better choices.
The Hobbit
5.97Compete for contested options while managing cost and timing.
World Monuments
6.21Collect matching sets while timing when to score or trade them.
Quicksand
6.11Bluff, read opponents, and time reveals around hidden information.
Napoleon 1807
7.83Maneuver forces across tactical or historical battle maps.