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Quicksand box art

Quicksand

Players

2-5

Time

10-20

Age

12+

Weight

1.17

Rating

6.11

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Quicksand has a high level of direct confrontation and strategic depth, with frequent interaction between players. However, it does not emphasize cooperation as much.

Replay value

Quicksand has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it offers a rewarding and engaging gameplay experience.

Luck profile

Quicksand has a moderate influence of luck. The game outcome is determined by a balanced mix of random elements and player strategy. While random elements like dice rolls or card draws have a notable impact, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. Overall, luck plays a significant role in the game, but player strategy also plays a crucial part in determining the outcome.

Overview

In Quicksand, you and your opponents each secretly control one of six jungle explorers racing to discover (i.e., land on) the temple location. There are Explorer cards, Quicksand cards, and Wild cards. Your hand size is always six cards. By playing cards strategically, you and your opponents, move the six explorers towards the temple. Since no one knows which explorer each player is playing, you will also be advancing other Explorer markers on the path towards the Temple. This is not only to keep the other players in the dark about your identity, but also because you need to play those cards in order to draw more cards from the deck. You want to have the most favourable cards for your own Explorer in your hand as you approach the finish line (the Temple location). One of the ways to slow down your opponents is to "put them in quicksand". You do this by playing the Quicksand card. Then they must play a card just to "get them out" before they can play cards to advance them further along the path. In addition to hand management, there is also blocking and movement strategies to best position your Explorer's piece, while encumbering the opponent.

Editions

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Credits

Designers

1
Stefano Cavanè

Artists

4
Thomas Denmark Scott Nicely David Rabbitte Brian Schomburg

Publishers

3
Esdevium Fantasy Flight Games Midgaard Games

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