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Dungeon Dice box art

Dungeon Dice

Players

2-5

Time

?-?

Age

8+

Weight

2.14

Rating

6.73

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Dungeon Dice has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Dungeon Dice offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Dungeon Dice has a strong replayability score of 8.02.

Luck profile

Dungeon Dice has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. It offers a balanced mix of luck and strategy.

Overview

Dungeon Dice is a competitive, all-dice game with a classic adventuring feel in which players battle monsters and try to collect more dice than their friends. Players equip dice, drink dice potions, and kill dice monsters. If you've killed enough monsters, grab a level-up die. You get the idea. In the game, players take turns drawing monster dice from a bag. To defeat a monster, players roll their dice and compare them to the monster's dice. The totals change as players use abilities and attempt to aid or sabotage one another. With each victory, players earn more dice from bags full of potions, weapons, and magical artifacts. Players race to collect enough impressive dice to gain a claim on the throne, thereby winning the game.

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Credits

Designers

1
Sam Coates

Artists

1
Cam Kendell

Publishers

1
Potluck Games

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