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Bloc By Bloc: The Insurrection Game
Coordinate with teammates to solve the game's shared challenge.
Limit
Choose nations and set the 1850 starting state, resolve historical events and crises, allocate production and resources, enact policies, negotiate support and shared commitments, update population, prosperity, and environmental tracks, then cooperate to reach 2060 without crossing the game’s global limits.
Illuminati
Choose an Illuminati society, collect income for every controlled group, draw an uncontrolled group, spend power and megabucks to attack its resistance—or attack a rival’s group—place captured cards into the limited arrows of your power structure, negotiate support and deals, and win by reaching your control target or special goal.
Crusader Kings
Choose a historical dynasty, plan two action cards each round, develop and tax your dominion, arrange marriages and heirs, negotiate with rivals, use intrigue and warfare to expand, manage character traits and succession, advance on the Crusade track, and score territories, castles, development, piety, and achievements when Jerusalem is reached or three eras end.
Twilight Imperium
Maneuver forces across tactical or historical battle maps.
Nuclear Escalation
Deal populations and cards, use propaganda and secrets during the cold war, then program delivery systems and warheads when hostilities begin; resolve defenses, special effects, the misfunction die, population losses, and final retaliation until one power remains.
1936: Guerra Civil
Maneuver forces across tactical or historical battle maps.
Banish The Snakes: A Game Of St. Patrick In Ireland
Coordinate with teammates to solve the game's shared challenge.
Weimar: The Fight For Democracy
Build a deck or pool that turns small actions into stronger combos.
Junta: Viva el Presidente!
Take the aid you can secure, make only useful promises, and keep enough force to survive the president’s next redistribution.
Hearts and Minds: Vietnam 1965–1975
Treat political support as a resource, align campaigns with the event deck, and avoid tactical victories that leave the wider war unwinnable.
Pax Britannica: The Colonial Era 1880 to the Great War
Budget for expansion and maintenance, negotiate competing claims, use Congress before disputes become wars, and watch European Tensions while building an empire that can score.
Conquistador: The Age Of Exploration
Maneuver forces across tactical or historical battle maps.
Blood Royale
Move goods between locations while optimizing routes and timing.
A Game Of Thrones: B'twixt
Compete for contested options while managing cost and timing.
Bo?e Igrzysko
Negotiate deals and shifting promises to improve your position.
Agricola, Master Of Britain
Maneuver forces across tactical or historical battle maps.
Manifest Destiny
Play event cards to drive map pressure and long-term timing.
The Walled City: Londonderry & Borderlands
Commit presence to key areas and fight for influence where it matters.
Mrs Thatcher's War: The Falklands, 1982
Commit presence to key areas and fight for influence where it matters.
Peak Oil
Place workers to claim actions and turn resources into plans.
Napoleon In Europe
Maneuver forces across tactical or historical battle maps.
Europe Divided
Build a deck or pool that turns small actions into stronger combos.
Colonialism
Play event cards to drive map pressure and long-term timing.