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Agricola, Master Of Britain box art
Rich game profile

Agricola, Master Of Britain

It is the year of Vespasian and Titus - the sixth such ordinary consulship that Titus shared with his Imperial father. The civil war of a decade ago is but a memory, and the Flavians have restored peace and order to all corners of the empire, save one. The people of Brittania rem...

Players

1-2

Time

60-90

Age

14+

Weight

2.54

Rating

7.10

Should this hit the table?

Quick read before the metadata.

Agricola, Master of Britain has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies and turns fairly frequently. However, there is not a significant emphasis on cooperation in the game. Overall, the game provides a good level of player interaction.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.9

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Agricola, Master of Britain has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies and turns fairly frequently. However, there is not a significant emphasis on cooperation in the game. Overall, the game provides a good level of player interaction.

Replay value

Agricola, Master of Britain has a high replayability score due to its high variability gameboard, expansions available, strategic depth, and scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, discovering new tactics and strategies. It adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

Agricola, Master of Britain has a moderate level of randomness impact, with random elements having a notable but not exclusive influence on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

It is the year of Vespasian and Titus - the sixth such ordinary consulship that Titus shared with his Imperial father. The civil war of a decade ago is but a memory, and the Flavians have restored peace and order to all corners of the empire, save one. The people of Brittania remain fiercely resistant to the will of their Roman masters, and the emperor has charged YOU with the seemingly impossible task of bringing them to heel. Agricola, Master of Britain is a solitaire game of governance and conquest. To master the delicate political situation, you will need the right blend of military force, administration, bribery, and diplomacy. Every action you take matters, changing how the native populace feels about you and your rule. But you'll never know exactly who's with you or against you, because the game tracks this "under the hood", or, more precisely, "in the cup". Three chit-pull cups (Friendly, Unfriendly, and Hostile) represent the allegiances of the units contained within those cups. After each action you take, one or more of these units are blindly moved from one cup to another. You'll have a general idea of "I'm really cheesing them off" or "I should have a lot of friendlies available for recruitment", but until you pull a chit, you won't know who your friends really are, or where the next rebellion will spring up. This isn't totally random: certain tribes naturally skew more in one direction or the other, and taking actions to stabilize a region after it's been pacified will diminish the chances of revolt there. Building the right armies, and taking the right actions at the right time is key to your success. But the Flavians - and particularly the hated Domitian - expect greater and greater results with each campaign season. You'll need to meet and exceed them if you want to duplicate Agricola's achievement.

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Credits

People and publishers

Designers

1
Amabel Holland

Artists

2
Gonzalo Santacruz Ania B. Ziolkowska

Publishers

1
Hollandspiele

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