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Manifest Destiny box art
2005 Ranked #5,264

Manifest Destiny

This card-driven strategy game has players expand mercantile empires, develop capabilities, and control new markets. Cash, progressions, and territorial tokens compete for attention, with no fixed path to victory.

Strategy Games Civilization Economic Campaign / Battle Card Driven Commodity Speculation

Players

3-5

Play time

Not listed

Age

12+

Complexity

3.16/5

Rating

6.50

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Manifest Destiny is a card-driven multi-player strategy game for 3 to 5 players set in North America from colonial times to the present.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Manifest Destiny is a card-driven multi-player strategy game for 3 to 5 players set in North America from colonial times to the present. Designed by Bill Crenshaw as the successor to the Age of Renaissance, and developed by Ken Gutermuth, Manifest Destiny combines the strategic components of earlier, longer civilization-based games with the elegance of streamlined European gaming. While reminiscent of its predecessors in some respects, it is significantly simpler and quicker to play. Designed to appeal to a wide range of gamers, Manifest Destiny combines several unique elements that require strategic balancing to succeed. Each player controls a mercantile empire as it expands into territories containing new markets across the continent. Players use cash to purchase Progressions and tokens. Progressions give players additional capabilities during the game. Tokens are used for territorial expansion and to purchase Pioneers, cities and additional cards. Each game is unique, with no standard path to victory. The game has several elements that keep all players competitive; cards and Progressions are designed to assist lagging players. How you balance the competing opportunities will determine whether you achieve your destiny.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
180 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

1
Bill Crenshaw

Artists

3
John Gast Rodger B. MacGowan Mark Simonitch

Publishers

1
GMT Games

Linked items

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