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Pericles: The Peloponnesian Wars
7.87Commit presence to key areas and fight for influence where it matters.
Epic Spell Wars Of The Battle Wizards: Duel At Mt. Skullzfyre
6.46Roll dice and choose how to use the results for tactical outcomes.
Il Vecchio
6.90Commit presence to key areas and fight for influence where it matters.
Mantis Falls
7.26Coordinate shared actions while clues or threats pressure the group.
On The Underground: London/berlin
7.22Build routes and networks to connect locations efficiently.
Iron Dragon
7.02Move goods between locations while optimizing routes and timing.
The Ark Of The Covenant
6.96Place tiles carefully to build spatial scoring patterns.
Battletech: Introductory Box Set
7.64Maneuver forces across tactical or historical battle maps.
Amsterdam
7.86Build routes and networks to connect locations efficiently.
Mythic Mischief
7.62Move pieces across a map while planning position and timing.
Drako: Dragon & Dwarves
6.67Play event cards to drive map pressure and long-term timing.
Capital Lux 2: Generations
7.68Commit presence to key areas and fight for influence where it matters.
Run, Fight, Or Die!
6.84Push your luck for bigger rewards while risk keeps building.
Bandido
6.44Coordinate with teammates to solve the game's shared challenge.
Mandala Stones
6.92Build patterns from chosen pieces to unlock scoring opportunities.
Super Dungeon Explore
6.73Spend limited actions each turn to balance movement, setup, and scoring.
Nine Tiles Panic
6.96Make decisions quickly while the game unfolds in real time.
Kero
7.08Make decisions quickly while the game unfolds in real time.
Deckscape: Test Time
6.60Coordinate with teammates to solve the game's shared challenge.
Shadowrift
7.21Build a deck or pool that turns small actions into stronger combos.
Nightfall
6.48Build a deck or pool that turns small actions into stronger combos.
The Ravens Of Thri Sahashri
7.11Coordinate shared actions while clues or threats pressure the group.
Samarkand: Routes To Riches
6.87Build routes and networks to connect locations efficiently.
Don't Get Got!
7.01Bluff, read opponents, and time reveals around hidden information.