ABG All Board Games
Mythic Mischief box art
Rich game profile

Mythic Mischief

In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself. Each Faction has its own unique set of abilities to move around the board, move the other faction...

Players

1-4

Time

45-90

Age

14+

Weight

2.51

Rating

7.62

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Mythic Mischief has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is moderate, and the game adapts well to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Mythic Mischief has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy both elements in their gameplay.

Overview

What ABG knows about this game

In Mythic Mischief, you play as a faction of Mythic Manor students competing to get as many of the other students caught by the Tomekeeper as you can without getting caught yourself. Each Faction has its own unique set of abilities to move around the board, move the other factions into the path of the Tomekeeper, and even alter the course of the Tomekeeper by moving bookshelves. Players are able to upgrade their Faction’s abilities throughout the game by collecting powerful Tomes from around the library. The winner is the first Team to score 10 Mischief Points or the Team with the most points when the Tomekeeper finishes returning all of the Tomes after lunch! —description from the publisher

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

3
Max Anderson Zac Dixon Austin Harrison

Artists

2
Amin Fara Hale Kazemi

Publishers

1
IV Studio (IV Games)

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.