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Sator Arepo Tenet Opera Rotas: Malleus Maleficarum box art
2015 Ranked #7,668

Sator Arepo Tenet Opera Rotas: Malleus Maleficarum

A tactical puzzle game has monks move and rotate footbridges to reach lost books first. Powerful cursed cards offer advantages, but their curses reduce action points or available cards.

Fantasy Maze Action Points Grid Movement

Players

2-4

Play time

45-90 min

Age

14+

Complexity

2.5/5

Rating

7.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Sator Arepo Tenet Opera Rotas: Malleus Maleficarum, a new version of Sator Arepo Tenet Opera Rotas, appears seven years after the original game and it contains the new Malleus Maleficarum expansion.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sator Arepo Tenet Opera Rotas: Malleus Maleficarum, a new version of Sator Arepo Tenet Opera Rotas, appears seven years after the original game and it contains the new Malleus Maleficarum expansion. In Sator Arepo Tenet Opera Rotas, players must use their cards to move and rotate footbridges and create paths where their monks can move to recover the lost books. Each player also has their own set of Liber Fidei cards that allow them to perform special moves. Each such card can be used only once per game. The first player to recover all their books wins. The Malleus Maleficarum expansion adds a new set of rules in which players can discard cards during other player's turns to move the ghost of the Black Monk on the board. The ghost curses every player it meets during its wandering in the ancient room. Players can also decide to gain curses to play their Malleus Maleficarum cards, which are very powerful, but beware: Curses cause players to play with fewer action points or fewer cards!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
45–90 min
Age
14+
Complexity
2.5/5
Credits and catalog connections

Credits

Designers

2
Enrico Pesce Federica Rinaldi

Artists

1
Paolo Vallerga

Publishers

4
Heidelberger Spieleverlag Ludofy Creative Post Scriptum Scribabs

Linked items

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