Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Capital Lux 2: Generations, a standalone sequel to the acclaimed tactical card game from 2016, introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 256 unique power combinations.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Closed Drafting
Choose from hidden cards or items before passing or revealing the remainder.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Set-up
Starting conditions, resources, or layouts change between plays.
Read the full game description
Capital Lux 2: Generations, a standalone sequel to the acclaimed tactical card game from 2016, introduces a range of exchangeable capital powers that can be mixed and matched as you like. This allows for a total of 256 unique power combinations. One of these combinations plays as the original Capital Lux, while the other 255 present the players new tactical challenges. The core of the game revolves around the following dilemma: Do you play character cards in your home base for points, or contribute them to the capital to benefit from their powers? At the end of a round, you are not allowed to have a higher total value in your home base for any color than the current total value in the capital. Exceeding the limit makes you lose those cards. At the end of the third round, all cards remaining in your home base are worth points. The game therefore turns into an act of balancing on a razor's edge: Secure as many points for yourself without exceeding the capital's limit — always taking into account the current capital powers. —description from the publisher