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Kero box art

Kero

Players

2

Time

?-?

Age

9+

Weight

1.98

Rating

7.08

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Kero has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Kero offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The availability of expansions adds to the replay value. The game also provides deep strategic possibilities and scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Kero has a strong replayability score of 8.1.

Luck profile

The final luck score for Kero is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

June 2471, and kerosene - KERO - is scarce. Two clans are struggling to survive, exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately, a local tribe of Tuareks can lend a helping hand… Kero is a two-player game set in a future unfriendly world, where players will be clan leaders - managing a camp, a tanker truck and 7 Explorers - competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan! The game is played in 3 rounds (ending when a Claim card is revealed), each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game! 5 MAIN STEPS IN A PLAYER’S TURN 1. Fuel up with KERO (if necessary). 2. Choose your dice and roll them. 3. Collect resources shown on the dice and perform actions to upgrade your camp: take cards from the raw, take Tuarek tiles, send out Explorers on New Territories. 4. Deal with Fire and discard any burnt cards accordingly to the results of your roll. 5. Claim New Territories in which you have a majority at the end of a round. FOCUS ON THE ORIGINAL REAL-TIME PLAY TO COLLECT RESOURCES … On a turn, choose your dice and roll them in a self-limited time using your tanker-truck. Tip it and roll your dice however many times you want, to obtain needed resources, keeping results as desired and avoiding fire (the fire dice burns up). When happy with the results, replace your truck flat. You can’t tip it up again! Beware of Kero outage! In this case, you lost your turn! … AND FUEL UP WITH KERO As soon as your opponent starts rolling the 8 dice, hold your tanker-truck (cab facing downwards). You gain only as much time as it takes your opponent to roll fires on all the dice. A simultaneous and interactive way to gain time for your sandtimer! KERO KEY FEATURES • Light, tactical & frantic game • Fast & furious play for casual & experienced players • Unique balanced gameplay mixing strategy & chance • Uncommon barren theme with beautiful colored art • Two 6 inch/16 cm tanker-timers inside! HAVE FUN ROLLING YOUR DICE & REFUELING YOUR TANKER-TIMER!

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