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Kero box art
2018 Ranked #2,271

Kero

Two-player post-apocalyptic strategy game where rival clans race to gather resources in a devastated world. A sand timer limits decisions, so every action must secure supplies while the other side builds its own route to survival.

Family Games Dice Real-time Area Majority / Influence End Game Bonuses

Players

2

Play time

Not listed

Age

9+

Complexity

1.98/5

Rating

7.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

June 2471, and kerosene - KERO - is scarce. Two clans are struggling to survive, exploring New Territories in their tanker trucks.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

June 2471, and kerosene - KERO - is scarce. Two clans are struggling to survive, exploring New Territories in their tanker trucks. Running out of fuel is a risk each time they leave camp! Fortunately, a local tribe of Tuareks can lend a helping hand… Kero is a two-player game set in a future unfriendly world, where players will be clan leaders - managing a camp, a tanker truck and 7 Explorers - competing for the same lands. Their ability to win the game will be based on how much kerosene (Jerrycans) they can find and how they use it wisely… Collect as many resources as possible while using as little as possible of the KERO in your tanker-truck to upgrade your camp and claim New Territories! Score the more points (by adding up the points on cards and territories) and become the 2471 Badassest Clan! The game is played in 3 rounds (ending when a Claim card is revealed), each comprising several turns. Making snap decisions and mistakes under time pressure is part of the game! 5 MAIN STEPS IN A PLAYER’S TURN 1. Fuel up with KERO (if necessary). 2. Choose your dice and roll them. 3. Collect resources shown on the dice and perform actions to upgrade your camp: take cards from the raw, take Tuarek tiles, send out Explorers on New Territories. 4. Deal with Fire and discard any burnt cards accordingly to the results of your roll. 5. Claim New Territories in which you have a majority at the end of a round. FOCUS ON THE ORIGINAL REAL-TIME PLAY TO COLLECT RESOURCES … On a turn, choose your dice and roll them in a self-limited time using your tanker-truck. Tip it and roll your dice however many times you want, to obtain needed resources, keeping results as desired and avoiding fire (the fire dice burns up). When happy with the results, replace your truck flat. You can’t tip it up again! Beware of Kero outage! In this case, you lost your turn! … AND FUEL UP WITH KERO As soon as your opponent starts rolling the 8 dice, hold your tanker-truck (cab facing downwards). You gain only as much time as it takes your opponent to roll fires on all the dice. A simultaneous and interactive way to gain time for your sandtimer! KERO KEY FEATURES • Light, tactical & frantic game • Fast & furious play for casual & experienced players • Unique balanced gameplay mixing strategy & chance • Uncommon barren theme with beautiful colored art • Two 6 inch/16 cm tanker-timers inside! HAVE FUN ROLLING YOUR DICE & REFUELING YOUR TANKER-TIMER!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
9+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Prospero Hall

Artists

1
Pierô

Publishers

1
Hurrican

Linked items

No published linked games yet.