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Mint Tin Mini Apocalypse box art
2015 Ranked #7,246

Mint Tin Mini Apocalypse

A simultaneous survival game in which players stand friends up, secure a fallout shelter, gather supplies, and seal it before a monster attacks. Dice-driven actions create frantic competition for limited shelter space.

Real-time Science Fiction Area Majority / Influence Dice Rolling

Players

2

Play time

5-10 min

Age

10+

Complexity

1.08/5

Rating

7.01

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A simultaneous 2 player game of surviving the apocalypse all in 5 to 10 minutes. It’s a nice day in Meepleton.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A simultaneous 2 player game of surviving the apocalypse all in 5 to 10 minutes. It’s a nice day in Meepleton. You & friends are enjoying the day without a care in the world . . . BOOM! Transformers blow, cars crash, people fall to the ground unconscious. Phew! You’re wobbly but okay. RAWR! Nearby a giant, heinous monster wreaks havoc! Get your friends to the school's forgotten fallout shelter. Game Setup Dump out tin, choose a color, place 4 meeps laying down & 1 standing on your side of tin. Grab matching dice. Tin is the Fallout Shelter (FoS). Stand monster a few inches from FoS with green die behind it, 6 facing up. Place 2 white supply boxes between the FoS & nefarious monster. Game Play Get your meeps to their feet, stay on yours, secure the FoS, get 1 supply box & seal the FoS! Your actions are on 7s & you need 1 standing meep to help your single meeps or to knock down others. FoS holds a max of 7 meeps. Start game & roll your dice. Standard game is simultaneous rolling, not turn-based. On a 7 you can: Stand 1 meep (if none standing) Help 1 meep to its feet Help 1 standing meep into FoS Knock down 1 standing opponent Toss 1 opponent out of FoS (you need 1 in) BUT place them standing up outside FoS Send out RECON PAIR from the FoS to get 1 supply box Stand 1 knocked down meep in RECON PAIR Knock down 1 meep in RECON PAIR Drag 1 supply box into FoS with standing RECON PAIR Seal FoS – Close lid with at least 4 of your meeps in & 1 supply box for the WIN! What about the monster? Three game modes – Decide before you start: UHOH or OMG or CRA-CRA! UHOH activates monster die as soon as a supply box gets into the FoS. This is standard play. Once activated, player rolling doubles of monster die’s face-up number has to turn monster die down 1. A double 6 turns monster die to 5, a double 5 turns it to 4 & so on. When monster die is on 1, snake eyes (double 1s) ends game. Monster gets in FoS & eats you! BUT . . . either player can be a hero by tossing 1 of their outside standing meeps onto monster die! That meep is forever gone (but not forgotten). However, next double 1s ends the game unless another jumps on. Sacrificing a meep doesn’t need a 7 & can be done in or out of FoS but only when monster die is on 1. OMG mode activates monster die when the game starts. Faster game but it sucks to be human.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
5–10 min
Age
10+
Complexity
1.1/5
Credits and catalog connections

Credits

Designers

2
Kate Beckett David Rene Miller

Artists

1
David Rene Miller

Publishers

1
subQuark, LLC

Linked items

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