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The Institute For Magical Arts box art

The Institute For Magical Arts

Players

2

Time

?-?

Age

8+

Weight

1.8

Rating

6.78

Fit

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

The Institute for Magical Arts has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's actions. However, there is a lower emphasis on cooperation in the game.

Replay value

The Institute for Magical Arts has a high replayability score due to its high variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds to the game's replay value. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The Institute for Magical Arts has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However, the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster, the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible. The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place "power stones" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Steve Finn

Artists

1
Lawrence van der Merwe

Publishers

1
Dr. Finn's Games