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The Institute For Magical Arts box art
2015 Ranked #5,843

The Institute For Magical Arts

A two-player dice game has rival wizards place power stones to gain cards and become headmaster. Area control rewards winning key magical tools, which provide powers, points, or both.

Dice Fantasy Area Majority / Influence Simultaneous Action Selection

Players

2

Play time

Not listed

Age

8+

Complexity

1.8/5

Rating

6.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Institute for Magical Arts is in a state of discord due to the mysterious disappearance of its principal magician and headmaster, Dr. Finneas. Two senior wizards are now contending to fill his shoes and bring a state of harmony back to the Institute. However, the wizards have contrasting ideas about the Institute's direction. To gain the title of headmaster, the wizards must gain the trust of their colleagues and gather as much magical powers through the tools of their trade as possible. The Institute for Magical Arts is a two-player dice and area control game in which players use dice rolls to place "power stones" onto different cards in an attempt to win those cards. Once won, cards offer either special powers or victory points or both.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
30 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

1
Steve Finn

Artists

1
Lawrence van der Merwe

Publishers

1
Dr. Finn's Games

Linked items

No published linked games yet.