Table feel
Moderate level of interaction with a good balance between direct and strategic confrontation.
Players
2-4
Time
?-?
Age
10+
Weight
2.62
Rating
6.90
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of interaction with a good balance between direct and strategic confrontation.
Il Vecchio offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged. Overall, Il Vecchio has a strong replayability score of 7.85.
Il Vecchio has a moderate level of luck involved in the game. Random elements such as card draws and dice rolls have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Il Vecchio is set in the 15th century, when Cosimo de Medici – also called "Il Vecchio" ("the Elder) – and his family ruled over Tuscany and its capital Florence. The players represent the heads of Florentine families trying to rise their families to power. To achieve this, they send out their family members to locations in Tuscany to perform various tasks, specifically to recruit followers (knights, assassins, abbots) and collect money as both are needed to take control of provinces in neighboring regions; controlled provinces provide power and a bonus action. Another task is to gain the favor of the squirearchy as these favors are indispensable when it comes to getting an official position in Florence, e.g., a seat on the town council to enhance actions in Tuscany, or a noble rank to gain power at the end of the game. To complete these tasks, however, a proper middleman must be present at a location, and as these middlemen travel a lot, they are rarely met. That's why it is so important to have one's family members in the right place at the right time – to save on time and money while achieving one's goals. At the beginning of the game, each player has four family members in Tuscany. Players take turns performing exactly one action. Before his action, a player may pay money to move one of his own family members to another location. The available actions are to: Take a location-specific action in Tuscany. This requires both a middleman and one of your own standing (active) family members at that location. After the action, this family member is laid down (inactive). Travel to another region and take over a province, which costs both followers and money. Travel to Florence where you'll spend scrolls (and possibly money) to claim a city council or nobility tile. Introduce a new family member to the board. Raise all lying family members on the board. The game ends when the "Power of the Medici" has faded, as indicated by a diminishing pile of crest tiles. Certain actions require you to remove such a tile, and the game ends when they're all gone. Players then sum their power points – earned for gained tiles and majorities in the regions and Florence – for a final scoring, and the player with the most power wins.
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