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Nine Tiles Panic box art

Nine Tiles Panic

Players

2-5

Time

?-?

Age

7+

Weight

1.24

Rating

6.96

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Nine Tiles Panic has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, it is still manageable for most players. Overall, Nine Tiles Panic offers a fresh and engaging experience with high replayability potential.

Luck profile

The final luck score for Nine Tiles Panic is 5.33, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Nine Tiles Panic (?????? ????), each player has a set of nine double-sided town tiles. At the start of a round, three scoring cards are revealed, such as most aliens on a single road, most dogs visible, or longest road. All player then race to assemble their town in whatever pattern seems best, trying to score points for one, two, or three of the scoring cards as they wish. As soon as the first player decides that they're done, they flip the sand timer and everyone else has 90 seconds to complete their town, then players determine who scores for which cards, with ties being broken in favor of whoever finished first. Players score points based on the number of players in the game, and players track their score on a chart over multiple rounds.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

2
Jens Merkl Jean-Claude Pellin

Artists

2
Hiroko Izumida Jun Sasaki

Publishers

2
Oink Games Popcorn Games

Linked items

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