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Rauha
7.06Build patterns from chosen pieces to unlock scoring opportunities.
British Rails
6.94Move goods between locations while optimizing routes and timing.
Polynesia
6.80Build routes and networks to connect locations efficiently.
Nile Deluxor
6.84Manage cards in hand to time plays, combos, and scoring windows.
Last Blitzkrieg: Wacht Am Rhein, The Battle Of The Bulge
8.69Maneuver forces across tactical or historical battle maps.
Crimson Company
7.24Compete for contested options while managing cost and timing.
New Dawn
6.82Place tiles carefully to build spatial scoring patterns.
Gold!
6.71Remember hidden information and use recall to make better choices.
Cover Your Assets
6.40Collect matching sets while timing when to score or trade them.
Battle Hymn
7.55Maneuver forces across tactical or historical battle maps.
13 Minutes: The Cuban Missile Crisis, 1962
6.37Play event cards to drive map pressure and long-term timing.
The Fuzzies
6.60Use physical skill and timing to pull off the key moves.
Art Decko
6.92Build a deck or pool that turns small actions into stronger combos.
France '40
7.72Maneuver forces across tactical or historical battle maps.
The Cousins' War
7.10Maneuver forces across tactical or historical battle maps.
Mortum: Medieval Detective
7.40Coordinate shared actions while clues or threats pressure the group.
Breaking Away
7.34Race across a track or map while timing movement and upgrades.
Pakal
7.05Use physical skill and timing to pull off the key moves.
Megacity: Oceania
6.78Use physical skill and timing to pull off the key moves.
Verdun 1916: Steel Inferno
8.29Build a deck or pool that turns small actions into stronger combos.
Tail Feathers
7.04Roll dice and choose how to use the results for tactical outcomes.
Spheres Of Influence: Struggle For Global Supremacy
7.91Negotiate deals and shifting promises to improve your position.
1841: Railways In Northern Italy
8.00Build routes and networks to connect locations efficiently.