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13 Minutes: The Cuban Missile Crisis, 1962 box art
2017 Ranked #3,859

13 Minutes: The Cuban Missile Crisis, 1962

This card-driven microgame has leaders navigate the Cuban Missile Crisis. Tough Cold War decisions unfold in a remarkably brief contest.

Wargames Card Game Political Area Majority / Influence Campaign / Battle Card Driven

Players

2

Play time

Not listed

Age

10+

Complexity

2.04/5

Rating

6.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Play the Cold War in 13 minutes. 13 Minutes: The Cuban Missile Crisis is a card-driven microgame with tough decisions. Playing as either Kennedy or Khrushchev, your aim is to exit the Cuban Missile Crisis as the most powerful superpower. During the game you play only five strategy cards that you use to place Influence on battlegrounds to score majorities or manipulate battlegrounds. Each card you play turns into a new battleground, so the "world map" is ever-changing. Be careful because each decision is important and you may trigger global nuclear war! 13 Minutes, a sequel of sorts or different take on 13 Days, builds on the classic microgame genre heralded by Love Letter, but 13M uses the card-driven game mechanism to ensure that the five cards you play each game all adds up to agonizing choices!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
13 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Asger Harding Granerud Daniel Skjold Pedersen

Artists

1
Jacob Walker

Publishers

2
Jolly Roger Games Ultra PRO

Linked items

No published linked games yet.