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Gold! box art
2011 Ranked #3,855

Gold!

This light economic game has players chase gold across a landscape with useful donkeys. Greed and logistics make the precious metal harder to claim.

Family Games American West Card Game Set Collection Hand Management

Players

2-3

Play time

Not listed

Age

8+

Complexity

1.5/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Gold! Gold!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Gold! Gold! Nothing but gold as far as the eye can see. Well, to be honest the landscape holds a few donkeys, too, and while donkeys can help carry all that gold, they'll also eat into your savings if you aren't careful. Gold! consists of a 60-card deck, with cards in six colors; each color has gold cards valued 3-8 and a few donkeys worth -2. Each player starts the game with a different-colored donkey, then two cards are removed from play and five cards laid out face-up. On a turn, a player must do one of the following three actions: • Take the lowest valued card on display, with donkeys always being worth less than gold, and add it to his tableau. • Exchange one gold card from his tableau for a lower-valued gold card. • Exchange a donkey from his tableau for a gold card of any value. Whenever a player collects three cards of the same color, he must score it. First, though, he can pilfer a card in a color not present in his tableau from an opponent. When the last face-up card is claimed, five new cards are revealed. Once the final set of five cards is claimed, players compare their totals in each of the six colors; whoever has the highest total in a color scores the highest gold card of that color. Players then sum the cards in their score piles, and the player with the highest score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–3
Best with
2–3
Play time
20 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Michael Schacht

Artists

1
Design/Main

Publishers

2
ABACUSSPIELE Hobby World