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Hordes box art

Hordes

Players

2-8

Time

?-?

Age

12+

Weight

3.32

Rating

7.55

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Hordes has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.

Replay value

Hordes has a high variability gameboard, with multiple paths to victory and random elements. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and room for improvement over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Hordes has a strong replayability score of 7.95.

Luck profile

Hordes has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role in the game. Overall, Hordes strikes a balanced mix of luck and strategy.

Overview

Hordes can be viewed as either an expansion to Warmachine, or a totally separate game using the same system. Either way, it contains four new factions and is based on the same system. It is 100% compatible with Warmachine. Rather than the steampunk theme of Warmachine, Hordes focuses on the more primitive tribal powers: Trollblood, Skorne, Legion of Everblight, Circle Orboros, Farrow (pig-men) and Gatormen. They wage war with great warbeasts in place of warjacks and, instead of warcasters, have warlocks that draw power from their beasts.

Editions

Edition Year Language Publisher / Region
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Credits

Designers

5
Mike McVey Brian Snoddy Jason Soles Rob Stoddard Matt Wilson (I)

Publishers

1
Privateer Press