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Maniacal
Spend limited actions each turn to balance movement, setup, and scoring.
Berserk: War Of The Realms
Move forces between areas to control positions and pressure rivals.
Funkoverse Strategy Game: Harry Potter 102
Move pieces across a map while planning position and timing.
Caretos
Move forces between areas to control positions and pressure rivals.
The X-files
Bluff, read opponents, and time reveals around hidden information.
Gothic Invasion
Play event cards to drive map pressure and long-term timing.
Shadows Of Brimstone: Gates Of Valhalla
Coordinate shared actions while clues or threats pressure the group.
The Lost Cause: The American Civil War, 1861-1865
Play event cards to drive map pressure and long-term timing.
Exceed: Seventh Cross – Guardians Vs. Myths Box
Move pieces across a map while planning position and timing.
Twisty Little Passages
Play linked scenarios where mission goals shape each session.
Stronghold: Undead (second Edition)
Commit presence to key areas and fight for influence where it matters.
Tokyo Sidekick
Build a deck or pool that turns small actions into stronger combos.
Legions Of Darkness
Play event cards to drive map pressure and long-term timing.
Death Note: Confrontation
Use clues and contradictions to deduce hidden information.
Spartacus: Crisis In The Roman Republic 80-71 B.c.
Maneuver forces across tactical or historical battle maps.
Zephyr: Winds Of Change
Build a deck or pool that turns small actions into stronger combos.
Oath Of The Brotherhood
Place workers to claim actions and turn resources into plans.
Warhammer Age Of Sigmar (third Edition)
Roll dice and choose how to use the results for tactical outcomes.
Munchkin Grimm Tidings
Play disruptive cards to slow rivals and protect your own plan.
Far East War 1592
Move forces between areas to control positions and pressure rivals.
Rush Hour Scramble
Move pieces across a map while planning position and timing.
Miraris
Bluff, read opponents, and time reveals around hidden information.
Necromunda: Dark Uprising
Spend limited actions each turn to balance movement, setup, and scoring.
Exceed: Seventh Cross – Church Vs. Empire Box
Move pieces across a map while planning position and timing.