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Caretos box art

Caretos

Players

2-4

Time

45-60

Age

8+

Weight

2.2

Rating

7.08

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

The game Caretos has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a good level of player interaction.

Replay value

Caretos has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

Caretos has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Caretos provides a good balance between luck and player agency.

Overview

In the far north of Portugal in an imaginary triangle between the Gerês, Marão, and Montesinho Mountains, there is a rough granite landscape of wilderness and solitude. This region is known for its large number of sightings of supernatural creatures, such as witches, werewolves, and the devilish Caretos. In Caretos, a game for 2-4 players, you control a team of two Portuguese monsters that roam the region at night, hunting villagers. Your goal is to scare and capture more villagers than any of your opponents. Villagers are grouped in villages and chapels around the map. On a player's turn, they activate one of their monsters, moving it to scare and disperse groups of villagers or capture isolated villagers. The activation of a monster depends on the «energies of the night»; according to the energy used, the monster can move or do special abilities. The player can also activate neutral creatures: the Caretos (a gang of jokers, possessed villagers), who can block and even capture other players. —description from the publisher

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Credits

Designers

1
Paulo Pereira

Artists

1
Matteo Piana

Publishers

1
MEBO Games

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