ABG All Board Games
Gothic Invasion box art

Gothic Invasion

Players

2-5

Time

?-?

Age

12+

Weight

2.3

Rating

7.18

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Gothic Invasion has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience with each playthrough.

Luck profile

Gothic Invasion has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Gothic Invasion is a card-driven wargame depicting the Gothic Wars from 377 to 382 A.D. Each player takes the roles of the Goth leaders (Fritigern, Alatheus and Saphrax) and the Roman leaders (Valens, Theodosius I, Gratian and Flavius Richomeres). The Goth player's objective is to plunder nine cities of the East Roman empire between 377-382 A.D., while the Roman player must defend the imperial cities and slow them down as best as he can until the spring of 382 A.D. Gothic Invasion is a "cat and mouse" tactical defensive game from the Roman point of view while from the Gothic side it's a "race against time" aggressive war.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

2
Alexander Boucharelis Lefteris Iroglidis (???????? ?????????)

Artists

3
Antonis Papantoniou Violeta Stefanatou Giota Vorgia

Publishers

2
AlcyonCreative Storyception Games

Linked items

No linked items imported yet.